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Post by DarthSpearow on Mar 22, 2017 10:40:30 GMT
I think Pikablu is really Mew. Is overrated cutesy legendary.
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Post by Meowth! on Mar 23, 2017 11:52:44 GMT
I guess Mew can't be caught in the games, unless you cheat or they edited it in at an event!!
So it's similar, but it was in the film so there's that..
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Post by v)Luminesce(v on Mar 24, 2017 17:52:20 GMT
Wasn't there a Water-type Pikachu or something in Red? Like at a hand-out? Not officially of coursee. Do you mean 'surfing Pikachu'? That was available, but not necessarily Pikablu. I think Pikablu is really Mew. Is overrated cutesy legendary. There's really very little else to say about it. True that trainers can't really encounter Mew by any usual in-game or canon method, apart from cheats or glitches. It was available by attending official events, but these aren't in-game events as such. Hence, if you were just going by the game itself, you might not encounter 'Mew.' Unless you used glitches and etc. In addition to the glitched Pokémon near Cinnabar, it shouldn't be a surprise that there was a lot of speculation about what might be in the games. Also strange, the glitch Pokémon are famously encountered in a vertical stretch of water near Cinnabar. Mewtwo, the 'final' encounter of the game, is found in Cerulean Cave - past a stretch of water in Cerulean City. The Mew glitch is also available in this vertical stretch of water near Cerulean. There must be something in the water in Kanto... Pikablu is an interesting suggestion, the basis of course was a Pikachu with a palette swap. Which, you suppose, is like getting a Pikachu at Pallet Town. Pokémon was sort of associated with weird colours back then, from the epilepsy rumours to the English town names. So having a Pikachu flashing around in different colours might be weird. There were also suggestions of a Pikaflare, etc. In addition, there was a 'surfing Pikachu,' as mentioned. The early Pokémon games had a contrast of desaturated gameplay with 'colourful' characters and possibly tense encounters. Blue could easily surprise the player with a higher levelled team, and opens with a strangely even first battle unless the player checked their PC. Weirdly, their second battle is around where you would expect the PC pop-up to be, if the area around Viridian were the room. A bit vengeful... They can easily get the drop on you. Further, that area has Weedle that can poison, etc. One hack I can recall threw a legendary into that area, for good measure. It was used by a Bug-Catcher. Since we mentioned wild Pokémon that can be dangerous, such as Flying-types, how about Team Rocket? Their leader clearly has higher-levelled Pokémon than you during your first few encounters, as they are the final Gym Leader. There is really no reason to expect that you can defeat them, or that it's safe to take them on. In that sense, the 'plot' of these games often relies on Team Rocket for some reason stooping to your level rather than fighting you with the power that they have. This is also clear in the Slowpoke Well, or when Aqua/Magma opt to abduct important goods with low-levelled creatures. When Team Rocket are portrayed as killing Pokémon, you might not want to just run into their place and start attacking stuff. It seems like a quick road to Pokémon Tower. Also, we've pointed out that there are somewhat high-level Poliwag in the waters of Violet City. Nearby, you find Sprout Tower, which like the Poliwag involves going round in continual spiral paths. It would seem that this is another Pokémon which is displayed by the game's design - although it might be difficult to reach initially. Poliwag, like the Unown, involve circles or spirals as a central part of their design. As we've pointed out, the Gym Leaders tend to either deploy surprising Water-type Pokémon, or to act like Unown and use powerful repeating moves. In that sense, these two similar Pokémon seem to summarise the major trends of the game so far as Gym Leaders are concerned. You'll find another set of spirals around Olivine Lighthouse. Whirlpools and a Poliwrath will appear nearby. Quite apart from whatever mysterious signals Team Rocket may send out, the game seems to involve many significant spirals. There is another trend there, however. The Steelix of Olivine Gym resembles the Red Gyarados you will see soon after - whose colours match that of Magikarp. Hence, red Gyarados is akin to a Magikarp combined with the shape of Steelix. As an aside, the Steelix accompanies 'Whirl Island,' where the water seems to strangely turn into a spiralling shape - like the lake's Magikarp into Gyarados. The Steelix in English is also of course a reference to the 'stealing' of a Dark-type nearby, and your 'rival' helpfully introduces you to the area. Steelix is accompanied by 'Magnemite' which visually resemble Magikarp in this context. In any case, then, this kind of whirling shape seems to become prominent as well. You suppose that it would be the shape of things starting to swirl into a spiral pattern, rather than a fully-formed spiral. Nonetheless, this pattern hence starts to spread elsewhere, and Team Rocket get involved. The Red Gyarados is powerful at this point in the game, as it can blunt the Water-types that have started to appear in Gyms. Along with Poliwrath, whirlpools and Steelix, their Gyarados lake doesn't seem that out of place at this part of the game. In addition, after facing several Water-type hybrids in Gyms, finding out that Blackthorn has a Dragon-type Gym should let you know that the Water/Dragon hybrid is a threat. So by that point you should be prepared to deal with it, if you've paid attention to the main Pokémon of prior Gyms. Admittedly all of the spirals might make you a bit tired, and you might miss that pattern. Since we mentioned rivals, they are slightly weird because you effectively choose their Pokémon for them. Obviously, starting with a Bulbasaur is quite different to starting with a Charmander. Hence, after the build-up as enemies, they end up being another part of the game that you construct. This can be disconcerting. Of course, 'clone-like' palette-swaps were a feature in G/S, although they didn't change a Pokémon into a different kind. Mega-Evolution and Alolan forms come closer, but they're just altered versions of existing Pokémon. While the feature is rather Hack-like (Crabhammer would be proud), some follow-up on Mewtwo's 'clones' would be far better. That seemed like a more impressive variant on such ideas than Alolan Dugtrio... On the side, does a game with a plot centering around a character named Lillie in English sound like something you'd trust? Of course not. Well, Dugtrio did trust it, and you see what happened to it. The name 'Pokémon Red' sounds more vicious, heh...
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Post by Madell on Mar 24, 2017 18:26:33 GMT
That explains the Rattata Lol.
You mention Mewtwo's cloning experiment, and that that's also similar to Team Rocket in G/S. Where would they be, if they were in the games? I like the idea of Team Rocket having power over the spirals, how about Mewtwo's clones? Did they involve any patterns? I think they had markings or something...?
Maybe your rival just turns up near Viridian because of the PC thing? That whole part of the game is inaccessible, you're right...
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Post by v)Luminesce(v on Mar 29, 2017 19:31:55 GMT
That explains the Rattata Lol. You mention Mewtwo's cloning experiment, and that that's also similar to Team Rocket in G/S. Where would they be, if they were in the games? I like the idea of Team Rocket having power over the spirals, how about Mewtwo's clones? Did they involve any patterns? I think they had markings or something...? Mewtwo's New Island is generally represented just South of Cinnabar, and perhaps to the East as well. They get there by going to areas not usually in the games. Its location curiously resembles that of the 'Old Man' Cinnabar glitch. It's a bit of a weird situation, because after Mewtwo baits them there they have to survive a sea which is curiously devoid of potentially dangerous creatures, while Pokémon tends to fill its seas with sharks and mutant jellyfish. Hanging on while partially submerged sounds highly unsafe. It's not necessarily a convincing opening to the first 'Pokémon' movie, about a series with fighting creatures which starts in R/B with warnings about the wild being dangerous. That said, the main characters' plot is in any case slightly beyond saving. After Pikachu electrocutes a Ground-type, things don't really get better. The film makes up rules and mechanics as it goes to get its desired outcome, sometimes on the spot. What precisely we are to get from all of this is a mystery. The highlight of the film is probably Mewtwo instead, who is often quite intimidating. After luring them over to a Pokémon Master's challenge and letting them settle into this, he immediately distorts this into something dark akin to Lavender Town, then goes further and captures and distorts their Pokémon in a similar manner. Hence, the distortion of the challenge area was followed with a distortion of the Pokémon, which is certainly consistent. They also tend to turn up around the other antagonists of the series, Gary and Giovanni, which might seem like a strange coincidence. However, as they are the main lever of the MSB plot, they can hence 'carry' the film to some extent despite the rest being a bit of a write-off. As to the markings on the 'clone' Pokémon, they tend to have dark rings or markings as well. This is quite pronounced in the case of the Charizard, for instance. Seen from the front on, they could appear to have a Poliwhirl super-imposed on them. So while they might seem threatening and aggressive, they can also be calming and hence a further danger. This aspect can be easily missed, and the calming effect attributed to other things. This makes Ash's Charizard sleeping in the Indigo League slightly interesting. Perhaps Mewtwo's effects haven't quite faded? Charizard's approach, of checking that he can defeat his opponents and then being satisfied, resembles Mewtwo's approach. Perhaps Charizard is reminiscing somehow? There are occasional resemblances, albeit slightly ironic, in the current Tapu Koko sub-plot. Tapu Koko also appears after a 'powerful' electric shock by Pikachu, to recognise this and challenge them to a battle. This scene seems like a slightly humorous take on Pikachu's occasional tendency to deal damage when they shouldn't. Tapu Koko also 'mirrors' Pikachu, by using an electric terrain. They are hence similar to Mewtwo, who also lays out a common terrain by using clones. However, Mewtwo themselves was less easily attacked, being a powerful Psychic-type. Mewtwo's avoidance of attack is another sense in which they resemble Mew. While Mew dodges constantly and then accidentally kills its own 'ally,' Mewtwo also attempts to avoid attacks and isn't hit directly through almost all of the film. Both have the ability to almost avoid taking damage. Mewtwo has the upper hand to Mew in this in the film, in some ways, as when they clash Mew's side take draw damage. Apart from Mew's transformation tendencies and so on, they hence also tend to have similar strengths. However, Mewtwo is defensively sturdy while Mew is secure but relies on dodging attacks, which means that it is possibly slightly thrown by the time it has to actually attempt an attack. Rapid movements followed by an attempt at a stable attack mean that the opponent has the 'higher' or more stable ground for their attack, and can direct proceedings. This might explain the result of their clashing attack. Mew does, however, tend to use its elusiveness in other ways. It appears while secretly following Team Rocket. Hence, evasion is its primary modus operandi here. Accompanying Team Rocket is in some ways similar to Mewtwo's earlier journey. Nonetheless, Mewtwo seems to anticipate its presence, and effectively calls it out for a fight. Hence, again, Mewtwo has a slight advantage in this film. We have noted how avoiding damage can be effective in for instance G/S, where you are given plenty of time to do so. Mewtwo hence begins, like Tony Pulis, from a stringent (but more stern) defence. And possibly listens to 'nu metal' a whole lot during the film, while zoning out due to indifference. "Set you on the glass / I pulled off your wings / Then I laughed / And I watched a change in you / It's like you never had wings," and such. They do tend to follow your choices and try to out-do any advantages you might get, so it's plausible. It is certainly quite effective given this characterisation. They 'get the drop' on the player there, with an advantage, quite as the player can get an advantage by using the Potion. Otherwise that first battle can be tenuous... In Yellow, which is based on R/B, they are more anime-like and will make things 'easier' for the player type-wise if they lose more often. This is rather polite. In R/B, this is less pronounced, as they open with a Pokémon having a type advantage anyway. Later rivals were slightly different, with the G/S rival being a bit darker. Rivals in further games tended to go in the opposite direction. The 'friendly rival' is slightly watered down. Nonetheless, while in G/S there was a day/night system, in R/B places like Lavender Town can be found more concerning than many 'night' areas in R/B. The lighting was inferred from the atmosphere of the location, rather than otherwise. This meant, however, that the game could using its design distort or alter people's experience of the lighting. We've talked about something similar with the Lavender Town theme. These games tended to be minimalistic and consist of lines, patterns, etc. This accentuated the effect of these, but also meant that it could distort how the player experiences their location, in a subtle or less easily noticeable manner. Red and Blue hence tend to be about that, 'absorbing' the elements of the player's location and distorting them. At least, so far as they are eerie. Hence, the rival, who follows the player's actions and is nonetheless aggressive, is a generally effective part of this schema. They take the player's choices, on a basic level, and then give these a different form. Obviously, the games were designed for their platform and with a certain aesthetic, so they are usually to be preferred to their 're-makes.' That's taken for granted in many fields, which have concerns about the organic nature of such works, but R/B aren't often given the same respect. This seems uncalled for. Anyway, the rival's appearance there is certainly appropriate to their character. Further, both battles can have few guarantees if you aren't prepared or warned in advance. In a way, the game adjusts to your ability to win the first battle from an even position, by adding a more difficult and surprising battle. This also makes up for your ability to prepare earlier. Discounting advanced warning - which seems only fair, from an in-character perspective - it might be difficult to avoid stumbling into that battle.
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Post by Meowth! on Mar 30, 2017 20:52:30 GMT
True that it's kinda like Lavender, the quest turns into something quite different. Isn't the audience told that Mewtwo will appear? I guess that makes all the strife seem even more dangerous, and Mewtwo could drown them if he wanted... Speaking of Lavender, I kinda miss the music discussion. Anyone have any other songs resembling things? I think Lumin is a major source of new music for me lol, but I know some of you others like exotic music I might not notice...
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Post by v)Luminesce(v on Mar 31, 2017 13:46:14 GMT
The audience isn't necessarily told that Mewtwo is the Pokémon Master. Essentially you have a more stirring adventure where they take on a Pokémon Master, about aspirations and hopes, replaced with one where Mewtwo turns up and starts laying waste to things. It might seem slightly demotivating. You're correct, though, that Mewtwo isn't a good choice of 'villain' for this film. They could be far too dangerous in vulnerable situations like a journey at sea, running around on stairs, or falling off things. You don't want to present a twist enemy who could destroy your protagonists at any point during about half of the film. It seems the movie sometimes 'forgets' that Mewtwo is there, or similar...
As for music, here is another song that resembles the Lavender Town theme:
It also functions by the distortion of more up-beat riffs into a 'depressive' song.
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Post by FlyingMurkrow on Mar 31, 2017 18:59:39 GMT
Lots of sad music of late Lumin! I like sad music tho so I see where you're coming from...
Also that does sound like Lavender Town, but also really depressing.. Do you think that Team Rocket in Lavender are scary? I saw a discussion on that, don't they kill Pokémon?
Anyway, here's a song which is kinda like the Pokémon 'I wanna be the very best' etc theme:
Kinda weird, because it's different in themes!!
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Post by RedGyarados on Apr 1, 2017 1:16:49 GMT
Lots of music to listen to! This is like a great book that also has a soundtrack..
That track resembles the opening anime theme. It is very praising as well. Reminds me of the song by The Police! A bit different in theme, yeah...
I'll listen to the song from Lumin later. Thanks, guys!
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Post by v)Luminesce(v on Apr 2, 2017 3:23:13 GMT
The colours also resemble the Pokémon anime, of course.
Firstly, Team Rocket. They're obviously more serious in their game incarnations, and also more subtle and criminal-like than later more strereotypical villain characters. They're a group that tends to wear black (in a game where this stands out), and hide in dark corners of Kanto like the Pokémon Tower and Mount Moon. They also kill Pokémon, including in the Pokémon Tower while people below are mourning. That's quite a ruthless juxtaposition. Finally, they re-appear at the highest point in the Gym system. So yes, as villains in these contexts go, they are actually 'highly' effective.
Of course, a lot of this draws on things which are foreign to people who only play the new games. These might not be familiar with the aesthetic that Team Rocket are associated with, or clearly see it.
As far as the song goes, thanks for posting it! As you note, it resembles the theme in sound, despite seeming quite different. However, this need not be coincidental. The Pokémon anime series has often been about Ash's relation to Pokémon rather than his winning the League, etc. That's important, or people would stop watching. Hence, a theme associated with such 'praise' or dedication - appearing in the form of a personal journey - would not be a surprise. Ash's own quest is continually thwarted, nonetheless that kind of thing ('filler') is usually the focus. The problem is that the Pokémon anime is usually not very good with filler.
The anime is slightly unrealistic in many aspects, of course. Team Rocket's attack, with a snake and a Pokémon who can hide the scene in smog, should have at least been decisive if not put Ash off Pokémon for life. This was in a forest, of course, where such creatures can hide with impunity. Abandoned Pokémon which are on fire, are a danger, and should be treated as a serious matter. Further, however, continual sneak attacks by Team Rocket (who as mentioned use snakes, etc.), would usually lead to notable fatigue and really only Charizard seems to notice all of these things 'occurring.' While these are all near-standard in such contexts, they do stretch things slightly more than is necessary. Continual and endangered exertion is fatiguing, and is more of a challenge than is presented - Team Rocket have an effective strategy, especially as they know that Ash is on a Pokémon journey, however this is sold short.
Hence, the anime often comes across as slightly more a bunch of flashing colours than a clear adventure. The games are more careful, at least usually. Team Rocket in the anime are given strong Pokémon, but aren't really that serious after a while. Pokémon Yellow are probably the best rendition of that Rocket trio, but still slightly gimmicky. Clearly Red from G/S enjoyed it enough to probably play Yellow, although catching an Espeon might have been more difficult. It seems to just be a humorous expression of how Red is 'you,' the trainer, but in a previous game. Their story could hence vary in many ways, etc. It would seem that Yellow is hence treated as the orthodox version. You suppose that all of those games were designed with some consciousness of the anime, but it might not always be as clear. Poke-a-mon-yell-ow is of course a rather humorous title by itself.
Anyway, to return to the song. Due to all of these issues and concerning imagery appearing, as with the Rocket creatures, it requires a 'stirring' theme tune to seemingly quicken the pace of the journey, and focus things on Ash and this journey rather than possible problems. Pokémon is liable to seem dangerous, and Ash is terrible at avoiding it and should really be dead or seriously injured, so that kind of thing is important. Hence, the series is fast-forwarded slightly artificially, by this series of 'superlatives.' This eases the overall journey, perhaps too much. Of course, Ash barely tries to catch 'me all, especially after a few seasons, so a lot of the promised drama simply never occurs. It's a slightly misleading song, then - if it wants to reflect Ash's journey and be their theme, it has to draw on stirring music about others and not simply a solitary and completionist journey, which is not theirs. The song draws on many themes which the anime hides.
Regardless, however, the focus can't be supported by Ash's journey on its own, or you'd have instead a case of 'Atlas Shrugged.' Ash can't support all of that by themselves. This deficiency is notably drawn upon with the rendering of Mewtwo, who carefully notes their aim to catch them all, be the best and travels to find Charmander, Squirtle, etc. They aim to discover the 'power that is inside,' through forming stronger clones. Hence, the opening theme is reprised in a way more serious and yet as a result very different from Ash Ketchum. It's a case of 'the truth will out,' or where after being used the opening theme can't simply be discarded and instead is realised in Mewtwo. It's also another case where Mewtwo is clearly head and shoulders above the other characters in terms of how frightening and effective they are. So we shouldn't treat the opening theme as a one-way thing, it is also connected to the 'darker' aspects of the anime and makes these seem impressive rather than repudiating them. It might seem encouraging, but it has many aspects that will turn people away.
So there are some twists, at least elsewhere. However, the anime itself becomes a question of a quest or journey for something, but it isn't clear what. The focus is on other things, to meet and interact with. not on the trainer.This is in many ways more acceptable to an audience, as consumption or going out to find things to sate a need is more gratifying than the more dirty art of battle. The acquisitive themes of the theme song could easily go in many outwards-directed ways. And besides, they probably don't believe in Pokémon or that the things they're watching are things that they can do normally - besides, they would be illegal. In addition, Pokémon is rather aggressive. This leads to other problems. Things like Ash's losing to female Gym leaders every time, etc., would seem unacceptable to much of the young male audience at the time - especially if they were riled up into an aggressive mood. Rather than merely furthering this, the anime theme instead would have to be about seeking something. When you say a 'Pokémon trainer' in the context of the anime, you are referring to Pokémon as something which turn up and are befriended and pleased - it tries to avoid the violent aspects even though Pokémon mostly turn up to cause pain to other Pokémon. Hence, the two songs actually dovetail quite nicely - the Pokémon theme is increasingly about dedication to Pokémon and establishing mutual contentment and collaboration, rather than a lone and combative journey.
The games portray the solitary journey of Red, who eventually finds Mewtwo alone in a cave and then hides alone in one himself. This would obviously disturb almost everyone else, in many cultures. Hence, the anime goes in a highly different direction which is about mutual relations and happiness at the expense of being a good or competent trainer who can steadily improve. This allows for things like shipping, etc. Of course, trainers like Tobias who are quite 'mysterious' and slightly detached nonetheless turn up and are portrayed as powerful. They use the slightly uncomfortable Darkrai, who messes up dreams, and is highly effective in a context which is centred around hopes and dreams - the 'Conference' or end of the League. Of course, as a Conference will go on trainers who have to continue using one Pokémon may suffer fatigue in that context - in which context Team Rocket cause general fatigue and can hence appear effective, although they are still sold short.
Hence, they can invite that somewhat, nonetheless they have no reason not to use other Pokémon that look impressive in order to let the Darkrai dishearten opponents even more. It seems to complement their use of Darkrai, by not only using the Darkrai to attack a place but also barring the exits with the suggestion of a strong team. This merely requires throwing out 'overrated legendaries,' as DS would put it, to attack a weakened team - it doesn't even have to be as well trained, and indeed it does seem that Tobias has mostly 'trained' their Darkrai. Of course, Darkrai is inherently disturbing at a hopeful League event, while the Latios/Latias type legendaries can instead seem to convey hope and the grandeur other trainers hope for - to motivate them, in brief. Hence, they are optimal in a very strict supporting role, and Tobias' team are hence actually quite effective and disturbing. Sadly, it's usually only the opponents who are good at this in the anime. Not Gary though, especially at first, who merely carries around things to distract themselves from battles.
This might eventually become problematic, as Team Rocket tacitly display by linking the battlers' emotions to their Pokémon in Viridian. Taking the trainer's focus elsewhere detracts from things. Although, they might also distract Ash slightly with the stuff around them, as they seem to compare all sorts of things to the point where Pokémon are entangled with cheerleaders, etc., and all manner of distracting stuff they throw out during battles. While this may distract them, they take Ash down with them as well. Along with Team Rocket, Ash has a lot conspiring to fatigue their journey to the League championship, and their Charizard eventually feels this. The Charizard themselves is a spur-of-the-moment decision, and perhaps reflects Gary's continual taunting to flaunt stronger Pokémon. Hence, Gary's influence along with the others means that trainers can fade out slightly to make way for their Pokémon - Gary often uses more dependable and efficient Pokémon like Arcanine, and starts off with a 'technically' proficient or valid team, so this kind of approach remains viable.
Nonetheless, Giovanni out-does them completely at this, and also tells Mewtwo indeed to 'harness' or control its powers rather than running wild, so using 'Mewtwo' they are able to comprehensively get them out of the way. Gary might be slightly demotivated after that, or seem nullified, nonetheless their job is done slightly. Mewtwo draws on this slightly with their 'Pokémon secession,' with his focus on simply having a more powerful race of Pokémon being sufficient to usually do away with trainers - especially if they're distracted and simply relying on their inferior Pokémon. Hence, Gary does their part in making the disturbing parts of the anime disturbing, nonetheless the audience can't really be wholly discouraged from becoming like 'Gary' in places like the USA, and besides the anime might appreciate the funding from such people. Hence, the focus generally remains on things outside of Pokémon battle - ultimately - unlike the more strict and also far better Red and Mewtwo of the games.
In any case, because the focus of the anime is on joviality and seeking friends (or closer relations), the theme is actually slightly similar to the song you suggest. It becomes about becoming incredibly super-close to someone, so close that it reaches the point of exaggeration and possibly quantum entanglement. This is the anime's version of the Pokémon trainer. Hence, it wouldn't be surprising if the theme sounded appropriate. Otherwise, it would avoid most of the anime's themes and just be about, well, power and stuff like Mewtwo. The song itself is slightly more exclusive than it seems: they clearly position them and the other person as separate from 'the world,' in a religious turn of phrase. They continually assert that they only care about this one person, that they're the singer's 'one and everything,' and so on. They hence leave other things out of this picture at least. Further, it is an exhortation. Hence, they are actually isolated and waiting on the other person, but shutting the rest of things out. It is hence actually quite similar to the Pokémon theme, which might seem more focussed around one journey.
The Pokémon theme, if we focus on that, is generally a fairly straightforward structure. 'I will travel | across the land / Searching | far and wide,' or, 'To catch them | is my real test / To train them | is my goal.' It has a 'hook' if you like or theme, then tries to make this sound important. You might note that it often might sound slightly 'Engrish,' but the anime has more problems than the song. Hence, the song essentially takes the themes of the anime and then tries to turn them into personal determination. After deciding to 'be the very best,' etc., they try to spin aspects of the series in that way. Hence, searching 'far and wide,' with 'goals' and so on. Things become goal-directed after the first sentence. Hence, it can serve to quicken the pace of the anime, among other things. However, to most of the audience they are slightly 'empty' aims because they aren't in the Pokémon world - they can be replaced with their own aspirations. The song itself wants to do this, but it is only saying that it wants to. Hence, it's essentially watching the Pokémon world and talking admirably about the things to turn up. It's also an isolated song marveling at something else. However, to most of its audience, it's just about watching something while homing in on the details of it, as they are not a part of that world and would have to treat it as symbolic or evocative of whatever else. This hence ends up humorously similar to the track you mention.
Anyway, the song you mention also has themes of 'hunting' what they want. As we've noticed, it is actually quite similar to the Pokémon theme. It's still about an 'individual' journey, but also a journey to get stuff - 'I've seen it, you've got it,' etc. It also, of course, features the more interestingly related, 'If the world should end right now/ There would be no need for tears.' It is hence similar enough to the theme of the anime, to be on a similar wave-length.
I added something of a 'map' of the anime as well, since we rarely discuss that apart from the films. It seemed useful if we want to discuss that as well, and the things about Tobias will be of interest to most who have followed the Mewtwo stuff on this thread - and villains and antagonists are a focus because (we're Satanic - not really) they've come up a lot lately. Otherwise, hopefully that's explained some of the similarities between songs, although they are slightly subtle. Thanks for posting it, again!
If anyone else has further songs to post, we'll also try to respond. I'm sure there's more to say about 'Every Breath You Take' and this song, as well, but I'll let users react first.
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Post by Onixsan on Apr 2, 2017 8:37:08 GMT
I didn't notice that while listening! Good point...
I guess the anime version of trainer is really about others, yeah... They might prefer a song that helps this. Also the song has a lot of stuff about isolating, etc. It's interesting that they're almost the same sometimes...
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Post by Darkencide on Apr 2, 2017 12:37:51 GMT
I was expecting the Anathema song to be 'upbeat,' so it surprised me... Maybe I should have read your description!
I guess I remember Every Breath You Take, so let's see. That song is a lot calmer, However it can be found invasive and stuff. Still, it's also about observing things, like a list of things. So maybe it's similar? It's also about noticing movements, etc. Any help, Luminesce?
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Post by Meowth! on Apr 11, 2017 4:59:29 GMT
I guess Lumin is right, the anime favours the do-gooders, not selfishness or mastery like Mewtwo's.
I guess a video game is kinda like Every Breath You Takee..? So there is that..
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Post by Crabhammer on Apr 19, 2017 13:17:27 GMT
Good point about how theyre both kinda saying about the same thing.
Going back to the Anathema track, it did surprise me a bit.. I guess that the Lavender song can sound disheartening sometimes.?
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Post by v)Luminesce(v on Oct 6, 2017 14:20:57 GMT
Something you might want to speculate about: in Silph Co., someone notes that their 'Tiksi branch' is found in "Russian no-man's land" (or 'deep in Russia.) Hence, it seems that Russia and possibly some other countries are familiar to the world of 'Pokémon.' Further, there is a mention of 'America' around Lt. Surge. Is it hence meant as an independent 'world' at all? In any case, this seems to suggest contact of some sort between the 'Pokémon' world and the 'human' world.
In G/S, your ship lands near Lt. Surge. As ships are here a mode of transport from area to area, it is possible that the mention of a 'regular' region is related to this facet of the area.
Pokémon seems to often have an unclear 'government' system, in general things are focussed around the Pokémon and your immediate encounters. Hence, it might not be intended as a stand-alone region, rather an adapted form of encounter.
Russia is a relevant area, as it involves both a famed 'revolution' attempt and things like Chernobyl. Hence, an association with transformation and similar things found in Pokémon. Things like 'evolutions' and Mewtwo's mutations compound this. Tunguska is, of course, associated with the 'Tunguska event' - hence, its mention is also pertinent in the context of 'alien' life-forms intervening somewhere near Earth. This is to have occurred around the 'Podkamennaya Tunguska' river, possibly alluded to. Tunguska has a history in sci-fi and leads to occasional speculation about alien intervention (or, for that matter, the intervention of the Outer Gods). Strangely, this mention of Tunguska or Russia is one of the times when the world of 'Pokémon' comes close to colliding with 'ours.'
Likewise, Russia's 'ideological' associations with transformation are also relevant. If Pokémon has contact with Russia, does Russia's ideological history carry through - including associated thinkers? That might be suggested.
However, more generally, what is your take on these elements? How does the area of Pokémon relate to more familiar regions?
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